Età veneta Interactive installation

Installations, 2012

Role
Motion Graphic Designer
Company
Ennezerotre Studio
Year
2012
Project Overview

The Età Veneta interactive Museum in Bergamo offers an immersive journey into the era of 16th-century exploration, combining history, art, and interactivity. Visitors enter the first room to be greeted by large-scale projections and interactive stations that bring the Age of Discovery to life through historical cartography and artistic masterpieces.
As Motion Graphic Designer, I collaborated closely with a multidisciplinary team of developers, architects, sound designers, and exhibition curators to design and produce the room’s visual storytelling.
INSTALLATION

Main wall projection (6 meters wide)
An infographic video presenting the major discoveries of the 16th century, blending animated historical maps, portraits, and paintings. All visuals were based on high-resolution scans of authentic 16th-century artworks, meticulously animated to give movement and depth to these historic treasures.
Hemispherical side projection
A projection on a semi-sphere showing the evolution of the world map, from early medieval representations to the refined cartography of the Age of Discovery. The transformation unfolded as a smooth visual narrative, illustrating how exploration reshaped humanity’s view of the world.
Interactive totems
Interactive totems: Small floor-standing stations equipped with QR codes, allowing visitors to access an interactive quiz game on their devices. This added a participatory dimension, encouraging engagement with the exhibition’s themes and facts.
Visuals

Graphic style: Historically faithful, using authentic textures and tones from scanned maps and paintings.
Animation approach: Layered movements, parallax effects, and subtle transitions to enhance the artworks without distorting their authenticity.
Color palette & design language: Drawn from the original materials, ensuring a rich, period-accurate visual identity.
Interactions

Engagement mode: Visitors scan QR codes to launch a quiz game, testing their knowledge of 16th-century exploration.
User experience: A blend of passive immersion (watching large-scale animated projections) and active participation (playing the quiz).
Technical setup

Main wall projection: Single projector covering a 6-meter width.
Semi-sphere projection: Custom projection-mapped content adapted to the curved surface.
Interactive quiz: QR-code integration connected to a mobile-friendly game platform
OUTCOME

The result was an immersive, historically accurate environment where animated visuals and interactive elements worked together to transform static historical documents into living, breathing stories. Visitors left with both a richer understanding of the 16th-century world and a memorable, visually striking experience.

Ennezerotre website